In a recent interview with Famitsu, the development team of Super Mario Bros. Wonder, comprised of the delightful Takashi Tezuka as the producer and the esteemed Shiro Mouri as the director, shed light on various changes in the game, distinct from the traditional 2D side-scrolling format of the Super Mario Bros. series. One notable alteration was the removal of the time limit feature, which Tezuka and Mouri discussed extensively.
Mouri explained that since the release of the previous installment, it had been a staggering 11 years, prompting deep conversations about fundamental aspects of the game. They deliberated on the necessity of certain elements and found that eliminating the time limit allowed players to explore each scene at their leisure, without the constant pressure of beating the clock. This decision not only provided a more relaxed gaming experience but also enhanced the enjoyment of uncovering hidden treasures within the levels. However, it is worth mentioning that some levels still incorporate a timekeeping mechanism through the use of Wonder, resulting in certain scenes containing multiple time limits. Despite this modification, the core objective of the game remains intact.
The interview also revealed that the development team had considered removing other elements from previous games. For example, the idea of removing the flagpole at the end of a stage was contemplated. However, removing this feature proved to be unfeasible as it would disrupt the sense of achievement and purpose for multiplayer gameplay, rendering the game devoid of a definitive goal. Additionally, the scoring system was also discarded for this installment.
To sum it up, according to Nintendo Everything, the esteemed Famitsu magazine conducted an enlightening interview with the talented minds behind Super Mario Bros. Wonder, providing valuable insights into the game’s innovative changes.
TLDR: In a recent interview, the developers of Super Mario Bros. Wonder discussed various changes in the game, including the removal of the time limit feature and the decision to keep the flagpole at the end of each stage. They also revealed that the scoring system was eliminated. The interview provided intriguing insights into the development process and showcased the team’s dedication to enhancing the gaming experience for players.
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