Home » Unleashing Chaos: Gamers in Dragon’s Dogma 2 Embark on NPC Slaying Spree to Boost Game’s Framerate after Roaming the City and Causing Havoc

Unleashing Chaos: Gamers in Dragon’s Dogma 2 Embark on NPC Slaying Spree to Boost Game’s Framerate after Roaming the City and Causing Havoc

Players in Dragon’s Dogma 2 have been strategizing to eliminate a large number of NPCs to increase the game’s frame rate, drawing inspiration from Capcom’s description of performance issues in both the PC and console versions.

According to reports from IGN, Capcom explained that some performance issues stem from the CPU required to calculate the physical appearances of characters in crowded areas such as towns and villages, leading to high CPU usage and resulting in performance and frame rate issues. In Dragon’s Dogma 2, there are over 1,000 NPCs, and these NPCs can be killed.

When an NPC dies, their body is sent to the morgue after 2-3 days, where players can pay 50,000 to view the body and use a Wake Stone to revive the NPC. Frame rate issues in Dragon’s Dogma 2 have been present since the preview versions, with reviewers experiencing them even after the game’s release, leading to negative reviews on Steam, despite receiving positive scores of 89/100 from Opencritic and 87/100 from Metacritic.

Source: Reddit via IGN

**TLDR: Players in Dragon’s Dogma 2 are eliminating NPCs to improve the game’s frame rate, following Capcom’s explanation of performance issues due to high CPU usage in crowded areas. Despite positive review scores, frame rate issues persist even after the game’s release.**

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