Capcom recently unveiled the Marvel vs. Capcom Fighting Collection, a compilation of classic fighting games revamped for sale on PC, Nintendo Switch, and PS4, but notably absent on Xbox. This decision has raised eyebrows among Xbox users, considering Capcom’s history of releasing games on Xbox platforms like Street Fighter 6 and the latest Resident Evil installments.
While Capcom hasn’t provided a clear explanation, Twitter user @Jawmuncher posits a theory that the omission of Xbox may stem from the older games in the collection running on the outdated MT Framework engine, originally developed for Xbox 360 and Xbox One but incompatible with the newer Xbox Series X|S consoles. Additionally, Capcom may lack the resources to update the MT Framework for compatibility with the latest consoles, as evidenced by other recent games utilizing this engine also failing to support the Xbox Series X|S.
Interestingly, the Marvel vs. Capcom Fighting Collection includes a version for PS4 but not for PS5, indicating that the engine may not yet be compatible with the latest Sony console. The decision to exclude an Xbox One version (potentially playable on Xbox Series X|S) raises further questions, possibly driven by business reasons or predicted difficulties in selling the game on Xbox platforms.
In conclusion, the absence of Xbox support for Capcom’s latest collection may indeed be attributed to the limitations of the aging MT Framework engine, suggesting that future releases may prioritize compatibility with newer console systems.
TLDR: Capcom’s decision to exclude Xbox support for the Marvel vs. Capcom Fighting Collection may be due to technical limitations of the outdated MT Framework engine and potential business considerations, which could impact future game releases.
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