Home » Transcription: Phil Spencer’s Integration of Game Logo on PS5 via Xbox Channel Poses No Issue, Aiming for Transparency with Gamers

Transcription: Phil Spencer’s Integration of Game Logo on PS5 via Xbox Channel Poses No Issue, Aiming for Transparency with Gamers

Phil Spencer, the CEO of Microsoft Gaming, recently appeared on the XboxEra show, a long-standing community within the Xbox ecosystem. The key issue discussed revolved around fan disappointment in Microsoft’s game strategy on competing platforms.

During the Developer Direct showcase, XboxEra questioned Phil about Microsoft’s ownership or distribution of games like Doom: The Dark Ages and Ninja Gaiden 4, which were also released on the PS5. Microsoft even showcased the PS5 logo in their own Xbox channel video, a rarely seen move in the past.

Phil emphasized transparency and honesty with players, stating that even if games are released on PlayStation, Steam, or Nintendo Switch, Microsoft wants players to be informed about where they can purchase them. Microsoft’s current strategy focuses on reaching as many players as possible while still supporting their own platform. This dedication to games over platforms sets them apart from competitors.

Regarding the revenue sharing with PlayStation, Phil acknowledged concerns but highlighted that the 70% return from PlayStation sales fuels the creation of new games for players. Microsoft’s strategy aims to avoid becoming like Sega, who ceased making their consoles, by allowing players to enjoy games on any platform they choose.

Furthermore, Phil expressed his discomfort with the formal title of “CEO” and elaborated on his interview with XboxEra while in Thailand, showcasing the global nature of the gaming industry.

TLDR: Phil Spencer discusses Microsoft’s game strategy on competing platforms, emphasizing player transparency and game access over platform allegiance.

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