Mediatek is a leading manufacturer of SoC chips for Android smartphones, with a significant market share, especially in the highly competitive budget segment. One challenge faced by Mediatek chips is the potential performance bottleneck when it comes to gaming.
Recently, Mediatek announced a collaboration with Google to enhance gaming performance on Mediatek chips. Google’s side introduces the Android Dynamic Performance Framework (ADPF), which allows apps or games to monitor real-time chip temperature to evaluate whether to increase or decrease workload (such as reducing image resolution to maintain frame rate). On the other hand, Mediatek introduces a similar framework called Mediatek Adaptive Gaming Technology (MAGT), which can work seamlessly with ADPF.
The collaboration results in ADPF having a more detailed grasp of Mediatek chip data, enabling games to predict chip workload preemptively (e.g., how much longer can this task run before the chip enters throttled state). As a result of this joint effort, Mediatek chips can increase the frame rate of the Unity Boat Attack demo game by an additional 8.5%, reduce power consumption by 12%, extend gameplay by 25 minutes, and overall improve frame rate stability (refer to accompanying graph). All of this without the game having to compromise on image quality settings.
ADPF features support for three popular game engines, Unity, Unreal, and Cocos Creator, and is compatible with most devices running Android 11 or higher.
Source: MediaTek, Android Developers
TLDR: Mediatek and Google team up to boost gaming performance on Mediatek chips with the introduction of Android Dynamic Performance Framework, resulting in improved frame rates, reduced power consumption, and extended gameplay without sacrificing image quality.
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