Riot Games, the renowned gaming company, has recently announced the termination of 530 positions worldwide. This accounts for approximately 11% of their total workforce. Interestingly, the majority of those affected were from teams outside of the main game development department.
During an explanation offered by Dylan Jadeja, the CEO of Riot Games, it was revealed that the decision to downsize was a result of rapid employee expansion since 2019. The company experienced unprecedented growth in just a few years and embarked on several new projects. However, these ventures did not yield the desired results, ultimately resulting in significant escalations in costs. Despite implementing various cost control measures, the efforts were not sufficient.
Moving forward, Riot Games has emphasized shifting their focus back to their core games, such as League of Legends, VALORANT, Teamfight Tactics, and Wild Rift. Additionally, they have announced the discontinuation of the Riot Forge program, which aimed to collaborate with external studios to create games using characters from Riot’s existing games. This decision underscores the company’s commitment to prioritizing the development of their primary gaming offerings.
TLDR: Riot Games has laid off 530 employees, constituting 11% of their workforce. The company attributed the decision to the rapid expansion of their workforce since 2019, resulting in increased expenses without desired outcomes. Riot Games plans to refocus on their core games, including League of Legends and VALORANT, and has discontinued the Riot Forge program, which aimed to collaborate with external studios for game development.
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