Microsoft announced a collaboration with the startup Inworld AI to utilize their advanced natural language processing (NLP) tool to create dialogue for non-playable characters (NPCs) in video games. Inworld AI’s tool leverages the power of large language models (LLM) to generate NPCs with realistic personalities and conversations that align with the lore of the game. This innovative feature extends beyond text-based dialogue, encompassing voice conversations, character animations, and emotional expressions.
Inworld AI’s clientele includes major companies like Disney, who used their tool to create Droid Maker, and NetEase, who integrated it into their game Cygnus Enterprise. Additionally, the tool is compatible with renowned game engines like Unreal and Unity, and can be integrated through popular mods in games like Minecraft and Roblox.
Microsoft plans to further develop Inworld AI’s tool in collaboration with teams such as Azure, Xbox, and Microsoft Research. This enhanced tool will provide game developers with a more comprehensive and robust solution. It will not only benefit in-house studio games but also be accessible for external studios. However, specific details regarding the games that will utilize this tool have not been disclosed at this time.
TLDR: Microsoft joined forces with Inworld AI to enhance the creation of lifelike NPCs in video games using their advanced language model tool. This tool goes beyond text-based dialogue, incorporating voice, animations, and emotions. With notable clients already using this tool, Microsoft aims to expand and integrate it with their existing platforms, benefiting both in-house and external game studios.