Nobuo Uematsu, a renowned music composer from the Final Fantasy series, recently spoke with NewsPIcks. He believes that games using film-like music lack appeal and hinder the advancement of game music.
Uematsu explains that the limitations of 8-bit and 16-bit gaming consoles forced him to innovate in creating music for the early Final Fantasy games. Even with the audio capabilities of the PlayStation 1, he continued to employ similar methods to avoid disruptions when transitioning between the World Map and battle scenes.
With the arrival of the PlayStation 2 and Final Fantasy X, game music entered an era where almost anything was possible. This allowed Uematsu to easily compose music in various genres such as rock and jazz for the games.
In the current era, Uematsu finds game music less interesting due to some directors and producers being satisfied with music imitating film styles. He believes that game music creators must have more freedom for creative thinking; otherwise, game music development will stagnate.
TLDR: Nobuo Uematsu discusses the evolution of game music and the importance of creative freedom in game music creation.
Leave a Comment