Pocketpair’s CEO, Takuro Mizobe, revealed in an interview with Bloomberg that the game Palworld had a budget of under 1 billion yen (approximately 6.7 million USD or 239 million baht) for development. It is still unclear whether this budget includes marketing costs. However, on the flip side, Palworld has generated tens of billions of yen in profit and emphasizes that a AAA-level budget is not suitable for Pocketpair’s game.
Takuro mentioned that while the company is content remaining independent, they are open to considering partnership offers or acquisitions. He also stated that there are no ongoing negotiations with Microsoft and no plans to take the company public.
Regardless of what the future holds, Takuro stated that Pocketpair will remain a small studio. Although they are exploring ways to expand the team to manage Palworld and are in negotiations to bring Palworld to other platforms, their goal of creating multiple small-scale games remains unchanged.
Currently, Palworld is available for Early Access on Steam, Xbox One, and Xbox Series X/S, with 25 million players within the first month of release, split between 15 million on Steam and 10 million on Xbox.
Source: Bloomberg via Gamingbolt
TLDR: Pocketpair CEO Takuro Mizobe discusses Palworld’s budget, profit, and future plans in an interview with Bloomberg. Palworld has generated significant profit despite its modest budget and remains focused on creating small-scale games. The game is currently available for Early Access on Steam, Xbox One, and Xbox Series X/S, with a large player base within the first month of release.
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