Home » Spectral Presence: Resolving Repetition in Tsushima with Players as Key Storytellers

Spectral Presence: Resolving Repetition in Tsushima with Players as Key Storytellers

Ghost of Tsushima, no matter how much praise it receives, whether it be for gameplay, authenticity to Japanese culture, history, or the breathtaking beauty of its world, one issue that most players may feel is the repetition in gameplay, such as repetitive side quests.

Recently, Nate Fox and Jason Connell, the creative directors of the game, revealed to The New York Times that one common challenge that comes with open-world games is that players often find themselves doing the same tasks over and over again. The team is trying to address this in Ghost of Yotei and create a unique experience.

Furthermore, Connell mentioned that the theme of this installment will focus on underdog revenge, where players will have a more significant role in shaping the narrative than before. It is expected that players will be able to influence various outcomes through quest choices or dialogues.

Regarding the inspiration for this chapter, Connell shared that it came from a journey to the northern part of Japan to gather information, where they came across Mount Yotei and reflections in the Sea of Japan. “I sat and stared at that image for 2 hours,” Connell recounted the awe-inspiring experience of the landscape, reminiscent of the iconic Mount Fuji.

Source: The New York Times

TLDR: Ghost of Tsushima developers aim to tackle repetition in gameplay and introduce a new storyline allowing players to have a more active role in shaping the narrative, inspired by the beauty of Japan’s landscapes.

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