From the case in which Unity decided to backtrack on its controversial new revenue model, details of the new plan have not yet been announced. However, according to Jason Schreier, Bloomberg’s gaming journalist, internal sources claim that the chances of canceling the entire revenue model and reverting back to the original one are highly unlikely.
Unity’s new approach will still involve charging based on the number of game installations, similar to before. However, the method of counting will be adjusted from Unity’s own counting system (which remains a mystery) to requiring game developers to self-report their numbers, without counting retroactive installations. Additionally, there will be a cap on the amount of money that developers have to pay Unity, set at 4% of game revenue (only applicable to games that generate over 1 million dollars in revenue).
According to reports, CEO John Riccitiello mentioned in a conference room that the revised policy would focus on generating revenue from larger game developers, with 90% of developers not being affected in any way.
TLDR: Unity is considering reverting back to its original revenue model after facing criticism for its new approach. The new plan would still involve charging based on game installations, but developers would self-report their numbers and there would be a cap on the amount they have to pay Unity. CEO John Riccitiello stated that the revised policy would primarily impact larger game developers, while 90% of developers would remain unaffected.