EA has updated the progress of its in-house developed AntiCheat system, EA AntiCheat (EAAC), which has been implemented in FIFA 23 for PC, marking the first game to utilize this technology. EA cited the limitations of using anti-cheat systems from other companies, which may have competing interests with EA (though not explicitly named, likely referencing Easy Anti-Cheat which was later acquired by Epic), restricting EA’s ability to share game code or data, thus hindering the effectiveness of cheat prevention measures. Consequently, EA decided to develop its own solution, providing anti-cheat protection at a kernel level similar to other brands, with automatic self-updating separate from the game and automated software quality testing to prevent update issues from affecting system stability.
Currently, EA has implemented this anti-cheat system in 10 of its games, including notable titles such as FIFA, EA Sports FC, and Battlefield. EA plans to expand the roster of supported games in the upcoming year. The anti-cheat system has successfully thwarted over 5 million cheating attempts and has contributed to a more secure gaming experience for over 20 million PC players.
Source: EA
TLDR: EA introduces its proprietary AntiCheat system, addressing limitations of external solutions, enhancing cheat prevention in PC gaming with automatic updates and robust protection, benefiting millions of players.
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