During last night’s Xbox Partner Preview event, Konami unveiled a fresh glimpse of METAL GEAR SOLID Δ: SNAKE EATER, emphasizing that the game is developed using Unreal Engine 5. In this preview, we get to witness the intricately designed environments within the game, showcasing various fauna such as crocodiles, snakes, fish, and crabs. Additionally, we catch a glimpse of Naked Snake, the game’s protagonist, moving in his familiar style, emerging from the mud, camouflaging in the grass, and peeking down cliffs to take aim.
The gameplay seems reminiscent of Metal Gear Solid 3 Subsistence (the remastered version also drew heavily from this edition). This is distinguishable from Metal Gear Solid 3D, previously released for the Nintendo 3DS, which utilized different controls and camera angles akin to Metal Gear Solid Peace Walker.
However, it’s important to note that this may not be the final gameplay experience, as no UI elements were displayed in the provided footage. The actual game may undergo further changes and enhancements. METAL GEAR SOLID Δ: SNAKE EATER is set to release on PS5, Xbox Series S/X, and PC via Steam in 2024.
TLDR: Konami showcased a preview of METAL GEAR SOLID Δ: SNAKE EATER at the Xbox Partner Preview event, unveiling the game’s utilization of Unreal Engine 5. The footage showcased beautifully designed environments and diverse wildlife, along with the iconic movements of Naked Snake. The gameplay resembled Metal Gear Solid 3 Subsistence but differed from the 3DS version. Keep in mind that the revealed footage lacked UI elements, leaving room for potential changes. The game is scheduled for release in 2024 on multiple platforms.