The team from Capcom, including Hideaki Itsuno, director of both Dragon’s Dogma games, and producer Yoshiaki Hirabayashi, recently gave an interview to gaming website VGC about Dragon’s Dogma II, which is being released 11 years after the first installment.
Hirabayashi explained that the reason for the long gap between games was the need to wait for the right time, specifically for Itsuno to become available from his other main project as director of Devil May Cry. Additionally, they had to wait for the team to be free to work on this project.
Itsuno stated that the intention of Dragon’s Dogma II is to do things that were not done in the first game, both due to time constraints and hardware limitations of that era. He was inspired by GTA 5’s realistic open-world, with its independently living NPC characters, detached from the player’s character. His goal is to create a similar world in Dragon’s Dogma II, with more varied dialogue, especially from Pawns, the player’s party members.
The game is being developed using Capcom’s own RE Engine, which was first used in Resident Evil 7. This engine had to be enhanced to support the open-world gameplay. Players will have the freedom to go anywhere, but the team has designed pathways in the game to guide them in the right direction.
Dragon’s Dogma II will be available on PS5, Xbox Series X|S, and PC, although the release date has not yet been announced.
TLDR: Capcom’s team, including Itsuno and Hirabayashi, spoke in an interview about Dragon’s Dogma II, which is being released after 11 years. Itsuno’s intention for the game is to incorporate elements not present in the first installment, drawing inspiration from GTA 5’s open-world. The game will be developed using Capcom’s RE Engine and will offer players freedom of movement. Dragon’s Dogma II will launch on PS5, Xbox Series X|S, and PC.